Tower Defense

with roguelike and deckbuilding

The main idea behind this little project was to create a tower defense game as a base, and then adding some roguelike elements to it. Elements like permadeath (creating clean runs), random card generation, resource management, player (in this case inventory) progression, etc. The goal is to diversify how you end up making your build of towers every run.

More about it soon!

Previous
Previous

Survivor Clone

Next
Next

Multiplayer system